A highly addictive Christmas game, Whack-a-Claus is a simple and challenging spinoff of the traditional whack-a-mole game.
I created all of the art assets, assisted in art direction and gameplay design, and created a marketing strategy which led to all publications. I worked closley with software developer, Adam Nelson, to launch Whack-A-Claus and in turn gained valuable experience collaborating with a developer in an IOS environment.
Visit the links below to download the app and to read all publications. Whack-A-Claus was featured in the Chalreston Daily and was advertised on the local radio in Charleston WV. Proceeds from the app are donated to charity.
The Charleston Gazette: